#3 - Game Taking it's Shape


A designed overview of the lower main level of the game.  This is a close approach to how the level will look in the future. We decided to use a 3d render instead of regular 2d so we could later on adapt the game to 3d.

We've also made some progress on the coding:

-Some box colliders;

-Enemy shooting and bullet collision.

This week we'll try a more complex detection and alarm system.


Some decisions and sketches for our character's movement and poses.


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(+1)

If you are using a render from a 3D model, why not use the 3d model in unity directly?

(1 edit)

Thank you for the question! We know it's an uncommon and weird way to deal with this.  However, as we briefly stated in our past devlogs, we're having some issues with our coding and due to our deadline we decided to go for an orthogonal view as a first launch. And to spare our time and hassle from dealing with 3d (importing from other 3d platforms to unity) we figured it would be simpler, for now, to just use lower resolution prints as it would also be a more fitting approach to our character's art style.

Later on, after we create the rest of the environment, we'll work on adapting the game to our original goal and, potentially, having it ready until our deadline.