#02 - First progress


This week had a bit of a slow progress. Some of the codes were not working so we decided to do a more basic approach to our goal.


This is a close look of how the final boss of the level will look. Still working on the environment and its design.

Later on we'll be adding a close approach to how the lower levels will be structured with the interactive system.

We intend to have a 3d based look on the final product. However, due to our scheduled  due date, we'll be presenting it as an orthogonal view for our beta version of the game.

Main boss room

1st look of the interior design from Japanese architecture


We got some animation sketches to test his movement.

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